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Rosetta Stone Japanese Code

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By WhatGo – The software uses images, text, and sound to teach words and grammar by spaced repetition, without translation. Rosetta Stone calls its approach Dynamic Immersion a term which has been trademarked. The software’s name and logo allude to the Rosetta Stone, an ancient stone slab on which the Decree of Memphis is inscribed in three writing systems.

The number of images per screen varies. For example, the software shows the student four photographs. A native speaker makes a statement that describes one of the photographs, and the statement is printed on the screen; the student chooses the photograph that the speaker described.

In another variation, the student completes a textual description of a photograph. In writing exercises, the software provides an on-screen keyboard for the user to type characters that are not in the Latin alphabet. Grammar lessons cover grammatical tense and grammatical mood.

In grammar lessons, the program firstly shows the learner several examples of a grammatical concept, and in some levels the word or words the learner should focus on are highlighted. Then the learner is given a sentence with several options for a word or phrase, and the student chooses the correct option. If the student has a microphone, the software can attempt to evaluate word pronunciation.

Each lesson concludes with a review of the content in that lesson, and each unit concludes with a milestone, which is a simulated conversation that includes the content of the unit. Scoring The program immediately informs whether the answer is right or wrong. Through the Preferences screen, the student can choose whether a sound is played or not when an answer is clicked. At the bottom of the window, the program shows all the screens for the current lesson.

If all answers for that screen are correct, the button for that screen turns green. If some answers are correct, the border of the button turns green, but the screen number itself turns orange. If all answers for a screen are wrong, the button turns orange. This applies to all lessons except review and milestone lessons, which are treated as tests.

In those lessons, the buttons for each screen all remain brown. In all lessons there is a button in the bottom-right of the window which can be hovered over to display how many answers are correct, wrong or have not been answered.

Each time an answer is clicked, one point is given. At the end of the lesson, the total number of correct, wrong or skipped answers is shown alongside the percentage of correct answers for that lesson. If too many questions were answered incorrectly, the program suggests the learner should retry the lesson.

Language packs also have version numbers. The version number of the language pack is distinct from the version numbering scheme of the Rosetta Stone application, and a language pack is only compatible with specific versions of the application.

Version 4 and 5 are backward compatible with language packs developed for Version 3, but not older ones.

Within a few months, the Japanese, Thai, and Vietnamese courses were complete, and development of Latin, Polish, and Welsh courses were underway. The Latin course was the next to be completed, followed by Hebrew. In this fashion, Fairfield introduced new courses to market gradually.

Later revisions of Version 1 for Macintosh required System 7. The final revision of Version 1 was v1. Version 2 At Version 2, Fairfield continued to add more language courses, but also marketed more editions of The Rosetta Stone software. One complete level of a language course was now called a Personal Edition of the software.

Because many consumers found The Rosetta Stone to be too expensive, Fairfield started a series of “Explorer” editions.

The company no longer sells Explorer editions. The electronic translator was programmed with about 60, words and phrases. Compatibility The Rosetta Stone v2. The Rosetta Stone v2. These versions of the language packs and software engine are neither backward compatible nor forward compatible.

Language discs developed for The Rosetta Stone v2. In v2. Version 3 Rosetta Stone Version 3 is not backward compatible with language packs developed for Rosetta Stone Versions 1 or 2. The final revision of Version 3 is v3. Homeschool Edition Homeschool Edition introduces additional features that keep track of time spent per lesson, scores achieved on lessons, lesson plans, and instructional objectives.

This edition includes a supplemental CD-ROM that has workbooks, quizzes, lesson transcripts, and exams. Unlike the Personal Edition, the Homeschool Edition application does not recommend reviews. Aside from the minor differences, the homeschool edition is essentially the same as the personal edition–except for the supplemental CD with written exercises and lesson plans.

The language discs in the two editions are identical and are interchangeable. Some may have 3 discs and some may have 5. Users of the Rosetta Studio software subscribe to a service that videoconferences them with a language coach. Rosetta World is a social gaming service. With Version 4, Rosetta Stone adds stricter copy protection measures.

Rosetta Stone Language Learning 5. The notable changes are the change in brand name “Rosetta Course” has become “Language Training” , a new interactive demo is built into the application based on user feedback and a new minimalist UI with no beveled edges or drop shadows. Audio Companion CDs that supplement your Course lessons. These can be played on CD or MP3 players. A USB headset with microphone that is configured for speech recognition technology.

A three-month trial of Online Subscription. Instant download language packs in rsd format right after the purchase. Online Subscription Full access to all Language Training levels for your respective language. Mobile Apps: Full access to apps no matter what flavor you prefer: Access to Online features is limited to one user age 13 and up.

A constant internet connection is required. It is very different from the traditional design, involving a virtual world and more of a focus on games in order to appeal more strongly to game playing audiences. The only language currently supported are English and Spanish. This count places it in the top half of language publishers by number of languages taught.

The online subscription doesn’t require any language packs. All languages, except Latin, use mostly the same set of words and sentences in almost the same order, with mainly the same images. Some of the material is reused from lesson to lesson to invoke long-term retention.

In version 3 pack, there are four units per language level. Each unit has four core lessons that are about 30 minutes long. The student then moves on to one of the following lesson modes: The Milestone is an exercise at the end of each unit in which students apply what they learned in the unit. Level 1 8 units The first eight units have 84 lessons, plus eight reviews. The lessons reiterate simple vocabulary and grammatical tenses.

The lessons conclude with a unit on giving directions. Units have 10 lessons and one review. Units have 11 lessons and a review. Level 2 11 units The 11 units of Level 2 include a total of lessons. The lessons in the first nine units have a format similar to those in Level 1. The final two units are “Glossary” units devoted to single words pertaining to a particular topic, such as school, nature, or automobiles. Level 2 units cover more advanced grammar, as well as preparation for common situations, such as banking, shopping, and tourism.

Short videos in QuickTime format illustrate some verbs. Units 16 and 17 use single-panel comics from the Saturday Evening Post as a teaching tool.

Level 3 Level 3 expands on Level 2 with longer videos and written passages. The lessons differ by language. Compared with Version 2, Version 3 lessons focus more on conversation and less on grammar rules. Level 1 4 units In level one, each unit has a minute lesson and some activities that are five to fifteen minutes long.

Level 1 takes up to 24 hours to complete. Starting from simple vocabulary such as basic greetings, “boy”, “girl”, “man”, and “woman”, moving up through numbers, comparisons, adjectives, nouns, verb conjugation, and telling time.

Each unit also contains a ten-minute simulated conversation called a “Milestone”. The units are: Level 2 4 units Level 2 offers a total of about twenty-four hours designed to teach the user to “navigate your surroundings as you build on the vocabulary and essential language structure in Level 1.

Topics such as giving directions, writing letters, workplace terms, apologies, discussing emotions, and criticizing art are also covered. As in Level 1, each unit is followed by a ten-minute “Milestone”.

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